Section C1 · Profile · Curriculum vitae
↓ Download PDF · Game DeveloperYoubal Lakandri
Game Developer · Programmer & Artist
Programmer with a systems background and an artist's eye. I work in C#, C++ and Python, build in Unity and Godot, mod games, and draw and animate my own assets. My day job, a production ERP, is state machines, concurrency-safe data and gated pipelines: the same problems that sit under game systems.
Experience
Pharma ERP
2026 – present[Company], pharma distribution
- ›Designed a multi-pipeline state machine with parallel gated tracks, enforced by database triggers.
- ›Built transaction-safe inventory logic (FIFO batches, locking, exact reversals) and an external data sync.
- ›Shipped 850+ commits on a production system used daily by 16 staff roles.
Company website
2026 – presentPharma company
- ›Led design and SEO structure; after vendor handover, built the Sanity product CMS and ongoing features.
Projects
CatDash
Godot 4.4 · GDScript · Web exportBCA final project: a 2D pixel-art platformer with hazards, collectibles, parallax levels and mobile touch controls, playable in the browser.
QuestOS
Next.js · Supabase · anime.jsRPG-styled habit dashboard: quests, XP and a streak heatmap, with real accounts and per-user data isolation.
Game mods
[Game / engine] · [language]Modding for [game(s)]: [what the mods do].
Pharma ERP
Next.js · TypeScript · Supabase · PostgreSQLProduction order/approval ERP for a pharma distributor, with an interactive case study at youbal.dev.
Activity
Education
Master of Computer Applications (MCA)
From 2027[University / Institute]
Starting next year.
Bachelor of Computer Applications (BCA)
[Year] – [Year][University / College]
Graduated.